How old are you?
I’m 33yo
Is 3D your Job? Do you want to be a full time 3d artist in the future?
Yes, since this last year 3D is my full time job as a freelancer before, with a full time collaboration with VisCircle.com now.
How long have you been using blender?
I started using Blender in 2009/2010 with the 2.49b release. Then in 2012 I had some opportunities to work in different fields where I’m passionate too and I sadly almost stopped with 3D. I’ve been marketing manager for Burton Snowboards for Italy and sales and marketing manager for Norco Bicycles for Italy.
When satisfied with this experience I was back on CGI working to make my first passion my full time job: 3D.
I re-started blender with the 2.79 release and a few months later the 2.80 was out.
Why did you choose blender? Was there a reason?
I discovered Blender during the university years thanks to my Prof. Fabrizio Valpreda. Then, the potential was clear to see and taste: the software development is fast, powerful and smart, the community around Blender is like a family and, yes, it’s also free… so what else?!
Why do you prefer 3d over other forms of art?
I grew up carving wood, then with my first PC I found a way to carve and paint digitally. I think to prefere 3D instead of other forms because you’re creating something more alive and interactive then other forms of art.
What’s your advice for beginners?
Train! so that your dreams can always come true. This is the best advice I received in my life from my friend Mario. Then, be curious, experiment new techniques and be stubborn.
Community Questions
How did you start your 3D journey?
When I got my first PC my brother in law Mattia installed and teached me a bit of Imagine 3D and I fell in love with this world. Then I experimented with other softwares as Bryce 3D, Poser, Cinema 4D, Rhinoceros, and so on until my match with Blender.
Do you use other software for your renders except Blender?
As a render engine I always use only Cycles or EEVEE. I’m training and learning a lot on UE4 but I have never published a render made in UE4 yet.
The other softwares I use are not a render engine: Substance Painter, Photoshop, Illustrator, PureRef and fSpy.
Where did you learn how to make 3D art?
When I started my brother in law Mattia gave me some basis. Then I learned about being curious, on the web. Being stubborn, in front of my PC night after night.
What’s your favorite project and which one took you the longest to finish?
I think my favourite is the Alfa Romeo 8C, just because I was satisfied with the result and it had a totally unexpected success. The longest to finish I think is the Zanotta Countryside Interiors, because I modeled and textured everything in the scene except a few books and vases.
What is your method for good lighting?
To work with fingers crossed and try a thousand different lighting! Ahahah!
Jokes apart, sometimes you have a reference to follow so it’s easier, you only have to replicate it. Some other times you’re free to light the scene as you want and usually I start trying to match some inspiration I have in mind trying hundreds of alternatives and settings. I think the lighting (and camera positioning too) is one of the most important and long steps building up your scene.
As Le Corbusier said: “Architecture is the learned game; correct and magnificent of forms assembled in the light”.
(Charles-Édouard Jeanneret aka Le Corbusier, architect)
If possible i would love to thanks the people that daily support and/or inspire me:
First of all, my heart: Maya. Every click I do.
Sadly, we don’t have much time to spend together so I create with the hope that one day she can see something made by me and be fascinated or inspired.
Thanks to my parents, my brothers-in-law Mattia and Andrea, my uncles Luciano and Enzo, Fabrizio Valpreda and my cousin Filippo.
My best friends and brothers Migi and Stefano, my colleagues Fex, Fez, Ferra and all the people from the collective.
My dog, Braulio. Always there to teach how to be happy, stubborn and curious. <3












